The Lithodomos VR team creates immersive Virtual Reality experiences of the ancient world for a variety of platforms, including the Oculus Rift, Samsung Gear VR and Google Cardboard. Lithodomos VR’s reconstructions stem from years of research and firsthand knowledge, and reflect the best academic practices to ensure that the end product is both as accurate as possible and informative and enjoyable for the viewer.
Lithodomos VR experiences on virtual reality devices provide non-destructive, immersive, awe-inspiring experiences for visitors to archaeological sites and museums as well as for researchers and educators.
Dr. Simon J. Young
Co-Founder and CEO
(PhD, MA Archaeology)
Simon trained as a Classical archaeologist, and his research centres on Greek-style poleis in Asia Minor from the 2nd century BC to the Roman Imperial period. He especially focusses his research on: city planning, building types and their evolution, questions of social identity and the difficulties in defining ancient identity. He also actively engages with 3D technology, its applications to archaeology through the use of photogrammetry, 3D printing, as well as developing virtual reality environments. He is excited about bringing the ancient world back to life with Lithodomos VR. He is also a member of the Aspendos archaeological project.
Co-Founder and COO
Tony is an entrepreneur who focusses on fast growth software and technology businesses that deliver outstanding value and results for clients. Tony started his career as a mergers and acquisitions lawyer, focussing on new ventures for both Telstra and British Telecom. He then founded a global telco software company that was acquired by an ASX listed company, saving his clients hundreds of millions of dollars over a decade. Tony’s projects have been awarded Best Software Product and Product Excellence in the 2015 Australian Business Awards. As Lithodomos VR’s COO, Tony is excited by the company’s potential to revolutionise the way we connect to the ancient world.
B.Sc. Honours Mathematics
Mariette has an Honours degree in Mathematics with more than 5 years experience in Operational Management. She started her career as an Analyst at PwC and moved into Operational Management and Service Delivery Management which she is immensely passionate about. She has always been intrigued by VR and is excited about using her skills to help Lithodomos VR grow as a business.
Dr. M. Hamdi Kan
(PhD Archaeology, M.Sc. Classical Archaeology)
As an archaeologist, M. Hamdi Kan is specialized in two main subjects of Hellenistic Architecture (domestic buildings, masonry, ancient engineering and urbanism) and the Late Bronze Age of Western Anatolia. He believes that archaeology should rely on emerging technological applications for both data production and documentation, as traditional methods are no longer satisfying nor productive. He has implemented 3D modeling, animation and photogrammetry methods in archaeological field work since 2002. M. Hamdi Kan is also an author, penciler and inker with four published novels and a digital comics project that was released in 2016. Therefore, he also applies his experiences in visual and creative arts to Lithodomos.
Lead 3D artist
Bernardo is a self taught 3D graphic artist. After earning a degree in Economics he cultivated his passion for animation, learning various aspects of 3D technology. He is comfortable with a wide range of disciplines within 3D content creation, and his passion for technology helps him to learn new ways and techniques to create 3D content and animations for Lithodomos VR. He immediately became enthusiastic about Lithodomos VR and the quest to allow us relive the emotion of standing in the middle of breath taking ancient structures in their full former glory.
Lead Interactive VR developer
Leigh has a double degree in Science and Multimedia majoring in Games and Interactivity. Recreating historical sites in virtual reality first piqued his interest during a trip to Pompeii in 2009. He has since spent many years in web development while learning the Unreal and Unity game engines and developed an app that was a finalist in the Unity awards in 2013. Leigh enjoys bringing imagination and history to life at Lithodomos VR.
João Paulo Lacerda
João Paulo has a degree in IT and is a 3D generalist. During his professional career he has learned about every step of animated movie production but his passion lies in the modeling of organic and non-organic objects and characters. He has also participated in many game projects as art director at Hot Potato Games Studio, and as 3D artist at Level Up academy. He loves virtual reality and believes that reconstructing elements of the past as part of LVR’s team is primarily a great opportunity in itself, but also a great source of learning and culture for everyone.
Lluc Romaní Brasó
Lluc is a passionate artist with more than 6 years of experience working in film, advertising, TV animated shows and computer games. The opportunity to work in a VR project involving lots of archaeological research was very attractive to him since the very beginning. For Lluc, working at Lithodomos VR brings a perfect opportunity to grow personally and professionally but also help the scientific community to research and communicate in this new virtual medium that VR brings.
Karam is a Screen & Media student and has always had a passion for 3D environments, lighting and Blender. His passion grew as he worked for a number of years producing architectural visualization and promotional videos. Karam is excited about Lithodomos VR as it brings the ancient world to life through 3D development.
Marc Pérez Bernús
Marc is an electronic engineering student and has a passion for emerging technologies coupled with a strong drive for business. He is excited to be part of the Lithodomos VR journey as it represents a mix of the ancient world and the incredible potential for the future. Marc is always ready to share his excitement about Lithodomos VR with prospective partners.
(B.AS. Hons Psychology, Graduate Diploma of Classics and Archaeology)
Tom is a convert from psychology to archaeology, with an interest in understanding the minds and feelings of ancient peoples. Tom is currently undertaking a graduate diploma of classics and archaeology at the University of Melbourne, and is excited at the potential VR offers to emotionally experience historical landscapes as never before possible. He has previously been involved with several archaeological projects across Victoria.