In recent years, virtual reality technology has seen rapid advancement. The price-point has dramatically dropped, while the quality of the user experience has significantly improved. The result is that VR is becoming mainstream, and may soon be as ubiquitous as the smartphone. No one knows exactly how VR will affect our daily lives, but one aspect that we are particularly excited about at Lithodomos VR is its applications in the history classroom.
Despite the significant technological progress of recent decades, the history classrooms of the early 21st century look remarkably similar to those of the early 20th century. They are composed of a room full of students, listening carefully to a single teacher who divulges information. Textbooks have sometimes given way to slides or powerpoint presentations, but that’s about it. Students might then study books and online resources to better grasp an ancient place. Don’t get us wrong – at Lithodomos VR, books are an absolutely essential component of our research – but when it comes to visualising and cultivating a connection to an ancient place, we feel that virtual reality is the ultimate resource.
Already, Lithodomos VR is allowing teachers to take their students on excursions to the ancient world. If your students were studying ancient Greece and Rome, why not take them on an excursion to the Temple of Venus and Rome, as it was in its prime? Why not stop by the Arènes de Lutèce, or the Odeion of Agrippa on your way? And all this without even leaving the classroom. With virtual reality the possibilities are endless.