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We brought the Olympic Games birthplace back to life in VR
February 16, 2018
With the Winter Olympics well underway in PyeongChang, global sports fans are turning their sights to the world’s best athletes, and developers around the glo...
Geo-data is shaping VR: from catching Pokémon to visiting ancient worlds
February 08, 2018
Many of us will recall the stellar rise of Pokémon Go in the not so distant past. The idea was simple enough: port in some data from a map server (like Open S...
Tourism and tech – a perfect fit
July 05, 2017
Technological advancements are constantly changing traditional industries, and tourism is no different. Tourism has undergone significant evolution in recent de...
A Revolution in Education
June 14, 2017
In recent years, virtual reality technology has seen rapid advancement. The price-point has dramatically dropped, while the quality of the user experience has s...
Where the ancient world meets technology
Sara Diaz Ramos
May 10, 2017
As an archaeologist, conserver and researcher, a deep passion for the past has led me to spend considerable time and effort studying and working with ancient si...
Lithodomos VR: The New Reality
Marc Perez Bernus
April 05, 2017
2017 has been an incredible year, with the emergence of new, breathtaking technology that is changing the way that we see the world. Yes, I’m talking about vi...
The value of open-source software
March 08, 2017
This week I have been thinking about the pros and cons of open-source software. Open-source software is defined as having its source code freely available for p...
Blender Guru… my idol
January 21, 2017
Blender is an open source 3D graphics and animation software package used to create extremely realistic textures and environments. We use Blender at Lithodomos...
The ‘wow’ effect of VR
December 29, 2016
Every time I hand over the VR headset to a new user, there is a sense of wonder and excitement of this new technology. Some cautionary questions arise during th...
Our First App
December 21, 2016
We’ve been out of touch for a while. Sorry. We haven’t stopped working on this colossus, though. Quite the opposite. The truth is, we’ve been working like...
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