There’s a great deal of VR content out there these days, which is ideal for anyone who wants to travel beyond the boundaries of the physical present and experience the other-worldly. For Lithodomos VR, the exciting other-worldly takes shape in various ancient sites around the globe, accurately restored to their former historical glory – accurately being the operative word.
At Lithodomos VR, we take the historical and archaeological accuracy of our engaging VR content very seriously. And it’s not just because we are a team of historians, archaeologists and researchers with a healthy handful of PhDs and Masters degrees between us, resulting in a collective penchant for discovering and broadcasting the historical truth. It’s also because we truly care about our audience, those who use our VR technology, and what they take away from the immersive visual experience.
We make every effort to ensure that our experiences are more than purely entertaining or technologically impressive. The ancient VR environments we have created are undeniably fun to explore, and the sense of reality is uncanny at times. But when we set out to create VR content, our vision included a desire to educate people with real knowledge.
From the first day we launched, the value we have placed on factual accuracy has never wavered, and as a result, all of our content remains as true to history as possible. Our researchers painstakingly check and re-check facts about the details of our ancient recreations, and our 3D artists work with incredible attention to detail to ensure those details are perfectly portrayed.
For example, we are currently working on VR content for Corinth in Greece, for which we used a variety of sources, including GIS data, PhD dissertations, archives of the excavations photos and sketches, as well as drawing on mathematical proportions to reconstruct one of the temples. All so that our recreation is as close to actually being there as we can possibly make it.
In addition to our own expert research, we often engage Archaeologists with a specialised focus on the relevant time period or architecture in question. We also seek feedback from Superintendents of the ancient sites we recreate, to ensure we are recreating as accurately as possible how they looked in the past.
What this means is that our VR content is essentially on par with other academic learning tools or venues, including history textbooks or documentaries, or historical museum exhibitions. On par in that, it adheres to the same level of accuracy but improved in that the experience it delivers is immersive, interactive and, we believe, more entertaining.
And it’s not just educational institutions that have shown an interest in using our content to enhance their teaching. We have a growing network of tour companies and tour guides around the world who are incorporating our VR technology into their offering. As they take tourists around the Colosseum, for example, they are no longer limited to an embellished recount of the magnificent site’s former stature and use. Tour guides can add Lithodomos VR content to their tour by simply passing around a pair of VR goggles and a smartphone and actually show the history-hungry tourists exactly what the Colosseum looked like in its glory days.
As we expand our content library and grow our presence in the education and tourism sectors, historical accuracy will continue to be a cornerstone of our experience creation process. It is our core belief that within our ancient histories lies a world of insight and enjoyment, and we believe that is something everyone should be able to experience.