VR in Archaeology: history and adventure

Since the age of 9 I wanted to be archaeologist. The prospect of combining history and adventure was exhilarating.

Today, not only am I living my childhood dream, but my research skills are used to accurately recreate ancient sites in virtual reality (VR). Every day I visit a new site, a new view point, a new world.

The ability to situate researched items into a physical space is fascinating. One day you are researching the dimensions of a 2nd century AD Roman cart, and before you can say “by the beard of Zeus”, that exact cart is carrying a load of amphorae in a VR scene. It may be a small feature in the scene, but it is the attention to detail that separates our content.

The potential of VR in the classroom is enormous. No longer will students stare at pages in a text book and try to imagine life 2000 years ago. Soon, they will put on a headset and be transported to the time and place of their learning. The teacher would then describe the many elements in the scene, focusing, for example, on the Roman cart mentioned above. This could lead to a group discussion regarding ancient transportation. VR, in this regard, is truly a time machine.

At Lithodomos VR, we work in an evolving industry at the intersection between ancient material and innovative technology. Everyone is extremely dedicated to creating amazing content, from researchers to artists and developers.

I think 9-year-old me would see VR much the same as archaeology: a mix of history and adventure.

Dr. Jarrad W. Paul
Full Time Researcher